Not assets used
Using the technology of ml-agents there's a big opportunity to develop custom AI for games withouth the need of coding the entire thing. With the process of learning, AI can develop basic and complex behaviours depending on the conditions the developer gives the AI.
This minigame was built using the MLAgents technology and Unity, the goal of this project was to develop an AI that could be trianed to give the player several layers of difficulty. The entire process to train the AI was registered and documented in the next google document below.
I was in charge of training the AI while rnning tests on my computer, as well as developing the rewards system that the AI would take as parameters to train. The video is about my friend Lorena who was in charge of making the design for the minigame, aswell as making sure that the final product was capable of showing different difficulties